Necromancy

Necromancy

Enchantment

Set

Visions (vis)

Rarity

Uncommon

Mana Cost
2 B
Artist

Pete Venters

Oracle Text

You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.

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Legality

Standard
Not Legal
Modern
Not Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pioneer
Not Legal
Pauper
Not Legal
Brawl
Legal

Decks with this card (1)

Rulings (5)

  • Wizards of the Coast
    When putting a card onto the battlefield that requires a definition for its value or some other choice, you do what is needed to define the value or make the choice.
  • Wizards of the Coast
    The bringing of the creature onto the battlefield and then putting Necromancy on it is all done as part of the resolution.
  • Wizards of the Coast
    Necromancy enters as an enchantment and then becomes an Enchant Creature Aura as a triggered ability upon entering. It follows all the rules for Auras from then on.
  • Wizards of the Coast
    If the creature card put onto the battlefield has protection from black (or anything that prevents this from legally being attached), this won't be able to attach to it. Then this will go to the graveyard as a state-based action, causing the creature to be sacrificed.
  • Wizards of the Coast
    The sacrifice occurs only if you cast it using its own ability. If you cast it using some other effect (for example, if another effect allowed you to cast it as though it had flash), then it won't be sacrificed.

Other Printings