Admiral Brass, Unsinkable

Admiral Brass, Unsinkable

Legendary Creature — Human Pirate

Seltenheit

Mythic

Manakosten
2 U B R
Künstler

Jason Rainville

Stärke / Widerstandskraft

3 / 3

Regeltext

When Admiral Brass enters, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

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  • To mill a number of cards, a player puts that many cards from the top of their library into their graveyard. See rule 701.17.

Rulings (5)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
  • Wizards of the Coast
    Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
  • Wizards of the Coast
    Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
  • Wizards of the Coast
    Multiple finality counters on a single permanent are redundant.
  • Wizards of the Coast
    Admiral Brass, Unsinkable's effect will overwrite any previous effects that set the returned creature's power and toughness to specific numbers. Effects that otherwise modify the returned creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.

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