Amphibian Downpour

Amphibian Downpour

Enchantment — Aura

Seltenheit

Rare

Manakosten
2 U
Künstler

Omar Rayyan

Regeltext

Flash Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.

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  • A keyword ability that defines what an Aura spell can target and what an Aura permanent can be attached to. See rule 303, “Enchantments,” and rule 702.5, “Enchant.”

  • A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”

  • A keyword ability that creates copies of a spell. See rule 702.40, “Storm.”

Rulings (12)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
  • Wizards of the Coast
    Amphibian Downpour may enchant a permanent that is only temporarily a creature, such as a Vehicle. If this happens, Amphibian Downpour's effect causes the enchanted permanent to remain a 1/1 blue Frog creature even after the temporary effect making it a creature expires.
  • Wizards of the Coast
    The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
  • Wizards of the Coast
    Amphibian Downpour overwrites all colors and creature types the enchanted creature has. It's just a blue Frog. The creature keeps any supertypes it has (such as legendary) but loses any other card types it has (such as artifact).
  • Wizards of the Coast
    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if Amphibian Downpour becomes attached to it during that turn.
  • Wizards of the Coast
    You may choose new targets for any of the copies. You can make different choices for each copy.
  • Wizards of the Coast
    If the enchanted creature gains an ability after Amphibian Downpour becomes attached to it, it will keep that ability.
  • Wizards of the Coast
    Amphibian Downpour overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.
  • Wizards of the Coast
    If the enchanted creature has any subtypes other than creature types, such as Equipment, Vehicle, or Urza's, it loses those as well.
  • Wizards of the Coast
    Spells cast from zones other than a player's hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
  • Wizards of the Coast
    Effects that modify the creature's power and/or toughness, such as the effect of Wing It, will apply to the creature no matter when they started to take effect. The same is true for counters that change its power and/or toughness and effects that switch its power and toughness.
  • Wizards of the Coast
    A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.

Andere Auflagen