Animate Spell

Animate Spell

Enchantment — Aura

Seltenheit

Rare

Manakosten
U
Künstler

Alli Steele

Regeltext

Flash Enchant instant or sorcery spell on the stack When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost. When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.

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  • A keyword ability that defines what an Aura spell can target and what an Aura permanent can be attached to. See rule 303, “Enchantments,” and rule 702.5, “Enchant.”

  • A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”

Rulings (4)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    While resolving Animate Spell’s last ability, the spell is cast from the battlefield. As it moves to the stack, it stops being a creature. Its controller must pay its costs if they wish to cast it.
  • Wizards of the Coast
    Use the mana value of the spell to determine the power and toughness of the creature it becomes. For a spell with X in its mana cost, use the value chosen for X to determine its mana value.
  • Wizards of the Coast
    If the creature leaves the battlefield before or at the same time as Animate Spell, it can’t be cast.
  • Wizards of the Coast
    Animate Spell loses “enchant instant or sorcery spell on the stack” and gains “enchant permanent put onto the battlefield with Animate Spell” before becoming attached to that creature. It doesn’t say that on the card, but we’ll figure it out later.

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