Battle at the Bridge
Sorcery
Regeltext
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays forRegeln zu dieser Karte
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A keyword ability that lets you tap artifacts rather than pay mana to cast a spell. See rule 702.126, “Improvise.”
Rulings (11)
Offizielle Rulings sind nur auf Englisch verfügbar.
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Wizards of the CoastWhen using improvise to cast a spell with
in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost
) and choose X to be 3, the total cost is
. If you tap two artifacts, you’ll have to pay
.
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Wizards of the CoastBecause improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.
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Wizards of the CoastImprovise doesn’t change a spell’s mana cost or mana value.
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Wizards of the CoastIf the target creature becomes an illegal target, Battle at the Bridge doesn’t resolve and none of its effects happen. You won’t gain life.
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Wizards of the CoastImprovise can’t pay for
,
,
,
,
, or
mana symbols in a spell’s total cost.
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Wizards of the CoastTapping an artifact won’t cause its abilities to stop applying unless those abilities say so.
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Wizards of the CoastEquipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.
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Wizards of the CoastImprovise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays
.”
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Wizards of the CoastWhen calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
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Wizards of the CoastIf an artifact you control has a mana ability with
in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.
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Wizards of the CoastThere are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.