Celestial Crusader

Celestial Crusader

Creature — Spirit

Seltenheit

Uncommon

Manakosten
2 W W
Künstler

Jim Murray

Stärke / Widerstandskraft

2 / 2

Regeltext

Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.

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  • A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”

  • A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”

  • A keyword ability that makes it nearly impossible for a player to respond to a spell. See rule 702.61, “Split Second.”

Rulings (7)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
  • Wizards of the Coast
    After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • Wizards of the Coast
    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a white creature may become lethal if Celestial Crusader leaves the battlefield during that turn.
  • Wizards of the Coast
    Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • Wizards of the Coast
    Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • Wizards of the Coast
    Players may turn face-down creatures face up while a spell with split second is on the stack.
  • Wizards of the Coast
    Casting a spell with split second won't affect spells and abilities that are already on the stack.

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