Celestial Dawn
Enchantment
Regeltext
Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.Rulings (12)
Offizielle Rulings sind nur auf Englisch verfügbar.
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Wizards of the CoastIf you pay white mana to activate an ability that can only be activated by spending another color of mana, then any limitations on activating the ability (such as the number of times it can be activated each turn) still apply as if you spent the proper color.
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Wizards of the CoastThe effect to turn all your non-land cards (including artifacts) white is the effect of a static ability. Thus, a color change on a permanent prior to Celestial Dawn entering the battlefield will be overridden by Celestial Dawn's effect.
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Wizards of the CoastYou may use a different color mana than the color required for spells and abilities that require a specific color. If you do, and the spell or ability checks the actual color of the mana, it can tell the difference.
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Wizards of the CoastCelestial Dawn no longer changes mana symbols on cards.
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Wizards of the CoastCelestial Dawn does not change the type of lands which are not on the battlefield. Lands not on the battlefield are what they say they are.
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Wizards of the CoastWill not add or remove Snow Supertype from a land.
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Wizards of the CoastMana produced by spells you control and nonland permanents you control isn't affected by Celestial Dawn. Llanowar Elves will produce
, for example. However, any colored mana may be spent only on the colorless part of costs.
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Wizards of the CoastLand cards you own that aren't on the battlefield aren't changed to Plains.
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Wizards of the CoastIf you have unspent nonwhite mana when Celestial Dawn enters, you still have that mana, but you can spend it only on the colorless part of costs.
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Wizards of the CoastIf a permanent enters while Celestial Dawn is on the battlefield, and then Celestial Dawn leaves the battlefield, the permanent's color will revert to the colors in its mana cost.
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Wizards of the CoastIf you use a text-changing effect such as Mind Bend on Celestial Dawn to change the word "Plains" to a different land type, your lands are all of that new land type, and they will produce mana of the appropriate color for that type.
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Wizards of the CoastIf a nonbasic land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities that modify how a land enters the battlefield or apply "as" a land enters the battlefield, such as the first ability of Cavern of Souls.