Codsworth, Handy Helper

Codsworth, Handy Helper

Legendary Artifact Creature — Robot

Seltenheit

Rare

Manakosten
2 W
Künstler

Alex Konstad

Stärke / Widerstandskraft

2 / 3

Regeltext

Commanders you control have ward 2. T: Add WW. Spend this mana only to cast Aura and/or Equipment spells. T: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.

Community

Noch keine Community-Daten.

Möchtest du diese Karte tauschen?

Kostenlos registrieren

Rulings (5)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    Once a commander’s ward ability has triggered, causing that commander to lose ward by removing Codsworth won’t affect the ability. The appropriate player will still have to pay 2 or see their spell or ability countered.
  • Wizards of the Coast
    You can’t spend mana generated by Codsworth’s second ability to activate abilities of Auras or Equipment. This includes paying equip costs.
  • Wizards of the Coast
    As Codsworth’s last ability resolves, if the target Aura or Equipment can’t legally be attached to the target creature (for example, because the creature has protection from enchantments or protection from artifacts), the target Aura or Equipment won’t move.
  • Wizards of the Coast
    If either target of Codsworth’s last ability is an illegal target as the ability resolves, the ability won’t do anything. If both targets are illegal, the ability won’t resolve. If the target Aura or Equipment is already attached to the target creature, nothing happens.
  • Wizards of the Coast
    The Aura or Equipment you target with Codsworth’s last ability doesn’t have to be attached to a creature you control when you target it. You just have to control the Aura or Equipment you’re targeting as well as the creature you’re targeting.

Andere Auflagen