Collector's Cage
Artifact
Regeltext
Hideaway 5 (When this artifact enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Regeln zu dieser Karte
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A keyword ability that lets a player store a secret card. See rule 702.75, “Hideaway.”
Rulings (7)
Offizielle Rulings sind nur auf Englisch verfügbar.
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Wizards of the CoastHideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order.
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Wizards of the CoastIf the spell you cast has
in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
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Wizards of the CoastPreviously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads "[This permanent] enters the battlefield tapped," and they now have hideaway 4.
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Wizards of the CoastCollector's Cage's last ability looks at the creatures you control as it resolves to determine if you can play the exiled card. For example, if you control a 4/5 creature, a 1/1 creature, and a 2/1 creature, there are three different powers among creatures you control.
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Wizards of the CoastIf you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
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Wizards of the CoastAny player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.
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Wizards of the CoastYou choose whether to play the exiled card as Collector's Cage's last ability resolves. If you do, you do so as part of the resolution of that ability. You can't wait to play it later in the turn. Timing restrictions based on the card's types are ignored. However, you can never play lands on other players' turns.