Coram, the Undertaker
Legendary Creature — Human Warrior
Regeltext
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards. Whenever Coram attacks, each player mills a card. During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.Regeln zu dieser Karte
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To mill a number of cards, a player puts that many cards from the top of their library into their graveyard. See rule 701.17.
Rulings (7)
Offizielle Rulings sind nur auf Englisch verfügbar.
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Wizards of the CoastIf you play a land or cast a spell from a graveyard using another permission, it won't stop you from using Coram's permission to do the same thing later in the turn, provided you haven't already done so.
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Wizards of the CoastYou pay all costs and follow all timing rules for lands played and spells cast this way.
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Wizards of the CoastThe value of X will change as the greatest power among creature cards in all graveyards changes.
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Wizards of the CoastIf it's your turn, you control Coram, and another player has permission to play a card in a graveyard that was put there from a library this turn (perhaps because it's an instant card they own that has flashback), whoever gets priority sooner will have the first chance to play that card. In most cases, this will be you, since the active player receives priority after a spell or ability resolves.
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Wizards of the CoastCoram's first ability applies only while it is on the battlefield. In all other zones, its power is 0.
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Wizards of the CoastIf you play a land, cast a spell, or both using the permission granted by Coram's last ability and then have a new Coram come under your control in the same turn, you can still play a land, cast a spell, or both using the new Coram's permission.
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Wizards of the CoastOnce you begin to cast a spell this way, losing control of Coram won't affect it. You can finish casting it as normal.