Curse of Inertia
Enchantment — Aura Curse
Seltenheit
Uncommon
Manakosten
Preis · Cardmarket-Trend
0,25 €
Künstler
Jasper Sandner
Cardmarket-Trend via Scryfall, Stand 28.10.2026. Kann vom tatsächlichen Preis abweichen.
Regeltext
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.Regeln zu dieser Karte
Rulings (7)
Offizielle Rulings sind nur auf Englisch verfügbar.
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Wizards of the CoastEach of the Curses can be attached to any player, including the player who cast the Curse.
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Wizards of the CoastCurse is an enchantment type, not a creature type (or any other kind of subtype).
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Wizards of the CoastThe Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.
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Wizards of the CoastCurse of Inertia’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.
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Wizards of the CoastA Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.
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Wizards of the CoastEven though the attacking player chooses the target of the ability, the ability is still controlled by the player who controls Curse of Inertia. Notably, a creature with hexproof controlled by the player who controls Curse of Inertia could be chosen, even though another player may be choosing the target.
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Wizards of the CoastThe ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.
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