Curse of Inertia

Curse of Inertia

Enchantment — Aura Curse

Seltenheit

Uncommon

Manakosten
2 U
Preis · Cardmarket-Trend

0,25 €

Künstler

Jasper Sandner

Cardmarket-Trend via Scryfall, Stand 28.10.2026. Kann vom tatsächlichen Preis abweichen.

Regeltext

Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

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  • A keyword ability that defines what an Aura spell can target and what an Aura permanent can be attached to. See rule 303, “Enchantments,” and rule 702.5, “Enchant.”

Rulings (7)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    Each of the Curses can be attached to any player, including the player who cast the Curse.
  • Wizards of the Coast
    Curse is an enchantment type, not a creature type (or any other kind of subtype).
  • Wizards of the Coast
    The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.
  • Wizards of the Coast
    Curse of Inertia’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.
  • Wizards of the Coast
    A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.
  • Wizards of the Coast
    Even though the attacking player chooses the target of the ability, the ability is still controlled by the player who controls Curse of Inertia. Notably, a creature with hexproof controlled by the player who controls Curse of Inertia could be chosen, even though another player may be choosing the target.
  • Wizards of the Coast
    The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.

Andere Auflagen

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