Decommission
Instant
Regeltext
Destroy target artifact or enchantment. Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.Community
👥
1 Spieler hat diese Karte
🔄
1 bietet sie zum Tausch an
Möchtest du diese Karte tauschen?
Kostenlos registrierenRegeln zu dieser Karte
-
Revolt Regel 207.2c
Rulings (6)
Offizielle Rulings sind nur auf Englisch verfügbar.
-
Wizards of the CoastTokens that leave the battlefield will satisfy a revolt ability.
-
Wizards of the CoastIf Decommission destroys a permanent you control, it will enable its own revolt ability and you'll gain 3 life.
-
Wizards of the CoastRevolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
-
Wizards of the CoastRevolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
-
Wizards of the CoastEnergy counters aren't permanents. Paying
won't satisfy a revolt ability.
-
Wizards of the CoastIf the target artifact or enchantment becomes an illegal target, Decommission doesn't resolve and none of its effects happen. You won't gain life.