Durnan of the Yawning Portal
Legendary Creature — Human Warrior
Seltenheit
Mythic
Manakosten
Preis · Cardmarket-Trend
kein Preis Foil 0,36 € Günstigster Druck: clb 0,51 €
Künstler
David Gaillet
Stärke / Widerstandskraft
3 / 3
Cardmarket-Trend via Scryfall, Stand 28.10.2026. Kann vom tatsächlichen Preis abweichen.
Regeltext
Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costsRegeln zu dieser Karte
Rulings (13)
Offizielle Rulings sind nur auf Englisch verfügbar.
-
Wizards of the CoastIf something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
-
Wizards of the CoastYou must still pay all costs (as modified by the undaunted ability) and follow all normal timing rules when casting a spell this way.
-
Wizards of the CoastIf you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
-
Wizards of the CoastCausing an opponent to lose the game after you've announced that you're casting a spell with undaunted and determined its total cost won't cause you to have to pay more mana.
-
Wizards of the CoastChoose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
-
Wizards of the CoastEffects that reduce what you pay to cast a spell don't affect its mana value.
-
Wizards of the CoastBoth commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
-
Wizards of the CoastIf your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
-
Wizards of the CoastAn effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
-
Wizards of the CoastYou can choose two commanders that are the same color or colors.
-
Wizards of the CoastIf a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
-
Wizards of the CoastIf your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
-
Wizards of the CoastOnce the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
Andere Auflagen
Commander Legends: Battle for Baldur's Gate (clb)
0,51 €