Emry, Lurker of the Loch

Emry, Lurker of the Loch

Legendary Creature — Merfolk Wizard

Seltenheit

Rare

Manakosten
2 U
Künstler

Wylie Beckert

Stärke / Widerstandskraft

1 / 2

Regeltext

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.) When Emry enters, mill four cards. T: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

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  • A keyword ability that reduces how much mana you need to spend to cast a spell. See rule 702.41, “Affinity.”

  • To mill a number of cards, a player puts that many cards from the top of their library into their graveyard. See rule 701.17.

Rulings (7)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    The cost reduction ability reduces only the generic mana in Emry's cost. The colored mana must still be paid.
  • Wizards of the Coast
    You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
  • Wizards of the Coast
    If Emry's last ability targets an artifact land card, you can't play it. Effects that allow you to "cast" a card don't allow you to play a land card.
  • Wizards of the Coast
    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Emry). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Wizards of the Coast
    Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to change by how much Emry's cost is reduced.
  • Wizards of the Coast
    You must follow the normal timing permissions and restrictions for the target artifact card. Unless it has flash, you'll most likely only be able to cast it during your main phase while the stack is empty.
  • Wizards of the Coast
    Casting the target card causes it to leave your graveyard and become a new object. You can't cast it again if it returns to your graveyard this turn.

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