Fecund Greenshell
Creature — Elemental Turtle
Rare
1,40 € Foil 2,37 € Günstigster Druck: pblb 0,38 €
Kisung Koh
4 / 6
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Regeltext
Reach As long as you control ten or more lands, creatures you control get +2/+2. Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.Community
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A keyword ability that allows a creature to block an attacking creature with flying. See rule 702.17, “Reach.” See also Flying.
Rulings (3)
Offizielle Rulings sind nur auf Englisch verfügbar.
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Wizards of the CoastIf the top card of your library is a land card, you may choose to put it into your hand rather than onto the battlefield tapped.
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Wizards of the CoastFecund Greenshell’s last ability checks the power and toughness of a creature only at the moment it enters. If it enters with counters, those counters are included. Static abilities that modify the power and toughness of creatures you control (such as Fecund Greenshell’s own second ability) are also included. If that creature’s toughness is greater than its power when it enters, the ability will still trigger and resolve normally regardless of what happens to that creature after that.
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Wizards of the CoastDamage remains marked on creatures until the turn ends. If Fecund Greenshell’s second ability stops applying (because Fecund Greenshell leaves the battlefield or loses its abilities or because you no longer control ten or more lands), then any creatures that needed the toughness bonus to stay alive will die.