Frontier Siege
Enchantment
Seltenheit
Rare
Manakosten
Preis · Cardmarket-Trend
0,28 € Günstigster Druck: tdc 0,25 €
Künstler
James Ryman
Cardmarket-Trend via Scryfall, Stand 28.10.2026. Kann vom tatsächlichen Preis abweichen.
Regeltext
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, addRegeln zu dieser Karte
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When two creatures fight, each deals damage equal to its power to the other. See rule 701.14, “Fight.”
Rulings (5)
Offizielle Rulings sind nur auf Englisch verfügbar.
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Wizards of the CoastEach of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
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Wizards of the CoastEach Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
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Wizards of the CoastThe "Khans" ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana is lost at the end of each step and phase.
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Wizards of the CoastThe words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.
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Wizards of the CoastFor the "Dragons" ability, you decide whether the creature with flying will fight the target creature you don't control as the ability resolves.
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