Genesis Hydra
Creature — Plant Hydra
Regeltext
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. This creature enters with X +1/+1 counters on it.Community
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Offizielle Rulings sind nur auf Englisch verfügbar.
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Wizards of the CoastA nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
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Wizards of the CoastIf you have fewer than X cards in your library, you reveal all of them.
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Wizards of the CoastIf you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
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Wizards of the CoastGenesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
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Wizards of the CoastIf "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
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Wizards of the CoastIf a card in a player's library has
in its mana cost, X is considered to be 0.