Inspiring Statuary

Inspiring Statuary

Artifact

Seltenheit

Rare

Manakosten
3
Künstler

Andreia Ugrai

Regeltext

Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for 1.)

Community

Noch keine Community-Daten.

Möchtest du diese Karte tauschen?

Kostenlos registrieren

Rulings (11)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    When using improvise to cast a spell with X in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost XUUU) and choose X to be 3, the total cost is 3UUU. If you tap two artifacts, you'll have to pay 1UUU.
  • Wizards of the Coast
    Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
  • Wizards of the Coast
    If you cast a nonartifact spell that requires you to sacrifice a permanent as an additional cost, you may tap that permanent (if it's an artifact) for the spell's improvise ability before you sacrifice it to pay that cost.
  • Wizards of the Coast
    Improvise can't pay for W, U, B, R, G, or C mana symbols in a spell's total cost.
  • Wizards of the Coast
    Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
  • Wizards of the Coast
    Improvise doesn't change a spell's mana cost or mana value.
  • Wizards of the Coast
    Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays 3."
  • Wizards of the Coast
    If an artifact you control has a mana ability with T in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
  • Wizards of the Coast
    Multiple instances of improvise are redundant.
  • Wizards of the Coast
    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
  • Wizards of the Coast
    Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.

Andere Auflagen