Intermediate Chirography

Intermediate Chirography

Enchantment — Class

Seltenheit

Rare

Manakosten
1 B
Künstler

Randy Gallegos

Regeltext

(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/1 white and black Inkling creature token with flying. 1B: Level 2 Whenever you lose life for the first time each turn, put a +1/+1 counter on target creature you control. 2B: Level 3 At the beginning of each end step, if a modified creature died under your control this turn, create a 2/1 white and black Inkling creature token with flying. (Equipment, Auras you control, and counters are modifications.)

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Rulings (6)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
  • Wizards of the Coast
    Intermediate Chirography's level 3 ability will check as your end step starts to see if any modified creatures died under your control this turn. If none did, the ability won't trigger at all. It's not possible to cause creatures to die during your end step in time to have the ability trigger.
  • Wizards of the Coast
    Intermediate Chirography's level 2 ability triggers just once for your first life-losing event on each turn, no matter how much life you lose.
  • Wizards of the Coast
    A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
  • Wizards of the Coast
    If you lose life during a turn before Intermediate Chirography has its level 2 ability, that ability won't trigger that turn even if you lose life again later in the turn.
  • Wizards of the Coast
    An Aura controlled by another player does not cause a creature you control to be modified.