Inventory Management

Inventory Management

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Tim Brumley

Regeltext

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control.

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  • A keyword ability that makes it nearly impossible for a player to respond to a spell. See rule 702.61, “Split Second.”

Rulings (7)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • Wizards of the Coast
    Players may turn face-down creatures face up while a spell with split second is on the stack.
  • Wizards of the Coast
    Casting a spell with split second won’t affect spells and abilities that are already on the stack.
  • Wizards of the Coast
    If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
  • Wizards of the Coast
    After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • Wizards of the Coast
    You can’t try to attach an Aura or Equipment to a creature if that Aura or Equipment can’t legally be attached to it.
  • Wizards of the Coast
    Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.

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