Karametra, God of Harvests

Karametra, God of Harvests

Legendary Enchantment Creature — God

Seltenheit

Mythic

Manakosten
3 G W
Preis · Cardmarket-Trend

3,12 €

Künstler

Eric Deschamps

Stärke / Widerstandskraft

6 / 7

Cardmarket-Trend via Scryfall, Stand 28.10.2026. Kann vom tatsächlichen Preis abweichen.

Regeltext

Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.

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Rulings (25)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • Wizards of the Coast
    Numeric mana symbols (0, 1, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • Wizards of the Coast
    Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Wizards of the Coast
    If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • Wizards of the Coast
    If you cast a creature card with bestow for its bestow cost, it becomes an Aura spell and not a creature spell. Karametra's last ability won't trigger.
  • Wizards of the Coast
    You can use the last ability to put any land card with the subtype Forest or Plains onto the battlefield, not just ones named Forest or Plains.
  • Wizards of the Coast
    If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • Wizards of the Coast
    As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
  • Wizards of the Coast
    The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
  • Wizards of the Coast
    Counters put on a God remain on it while it's not a creature, even if they have no effect.
  • Wizards of the Coast
    If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • Wizards of the Coast
    When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Wizards of the Coast
    Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
  • Wizards of the Coast
    The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
  • Wizards of the Coast
    If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • Wizards of the Coast
    If Karametra stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • Wizards of the Coast
    If an effect causes Karametra to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • Wizards of the Coast
    If Karametra is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • Wizards of the Coast
    Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
  • Wizards of the Coast
    An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Wizards of the Coast
    The type-changing ability that can make Karametra not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
  • Wizards of the Coast
    Counters put on Karametra remain on it while it's not a creature, even if they have no effect.
  • Wizards of the Coast
    Karametra's abilities function as long as it's on the battlefield, regardless of whether it's a creature.
  • Wizards of the Coast
    When Karametra enters the battlefield, your devotion to green and white will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield. The mana symbols in Karametra's own mana cost are counted when determining this.
  • Wizards of the Coast
    As Karametra enters the battlefield, your devotion to green and white will determine whether any replacement effects that affect creatures entering the battlefield apply. Because replacement effects are considered before Karametra is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.

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