Nadaar, Selfless Paladin

Nadaar, Selfless Paladin

Legendary Creature — Dragon Knight

Seltenheit

Rare

Manakosten
2 W
Künstler

Aaron Miller

Stärke / Widerstandskraft

3 / 3

Regeltext

Vigilance Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon.

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  • Venture into the dungeon Regel 701.49 Glossar

    A keyword action that can bring dungeon cards into the game from outside the game or move a player’s venture marker. See rule 701.49, “Venture into the Dungeon.”

  • A keyword ability that lets a creature attack without tapping. See rule 702.20, “Vigilance.”

Rulings (11)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    A player may only have one dungeon in the command zone at a time.
  • Wizards of the Coast
    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • Wizards of the Coast
    Dungeons are removed from the game as a state-based action.
  • Wizards of the Coast
    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • Wizards of the Coast
    Moving into a dungeon room will cause its room ability to trigger.
  • Wizards of the Coast
    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • Wizards of the Coast
    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • Wizards of the Coast
    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • Wizards of the Coast
    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • Wizards of the Coast
    You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • Wizards of the Coast
    Nadaar doesn't need to have been on the battlefield when you completed a dungeon for its last ability to function.

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