Phantom Steed
Creature — Horse Illusion
Seltenheit
Rare
Manakosten
Künstler
Brian Valeza
Stärke / Widerstandskraft
4 / 3
Regeltext
Flash When this creature enters, exile another target creature you control until this creature leaves the battlefield. Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.Community
👥
1 Spieler hat diese Karte
🔄
1 bietet sie zum Tausch an
Möchtest du diese Karte tauschen?
Kostenlos registrierenRegeln zu dieser Karte
-
A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”
Rulings (9)
Offizielle Rulings sind nur auf Englisch verfügbar.
-
Wizards of the CoastAuras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
-
Wizards of the CoastIf Phantom Steed leaves the battlefield before its ability resolves, the target creature won't be exiled.
-
Wizards of the CoastPhantom Steed has received a nonfunctional update to its wording. The printed card refers to the “exiled creature.” The corrected text (“exiled card”) is included above.
-
Wizards of the CoastIf Phantom Steed somehow exiles a noncreature card, such as an animated land, it will still create a copy of that card when it attacks. It enters the battlefield tapped and will be sacrificed at the end of combat. However, it is not attacking and it is not an Illusion.
-
Wizards of the CoastIf the exiled card has
in its mana cost, X is 0.
-
Wizards of the CoastAlthough the token created by the triggered ability is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).
-
Wizards of the CoastAny enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “As [this creature] enters the battlefield” or “[This creature] enters the battlefield with” abilities of the copied creature will also work.
-
Wizards of the CoastYou declare which player or planeswalker the token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Phantom Steed is attacking.
-
Wizards of the CoastIf a token is exiled this way, it will cease to exist and won't return to the battlefield. Phantom Steed's last ability won't create any tokens.