Prison Realm
Enchantment
Regeltext
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, scry 1.Community
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To manipulate some of the cards on top of your library. See rule 701.22, “Scry.”
Rulings (4)
Offizielle Rulings sind nur auf Englisch verfügbar.
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Wizards of the CoastYou’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves.
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Wizards of the CoastIf a token is exiled this way, it will cease to exist and won’t return to the battlefield.
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Wizards of the CoastIf Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled.
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Wizards of the CoastAuras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.