Roalesk, Apex Hybrid

Roalesk, Apex Hybrid

Legendary Creature — Human Mutant

Seltenheit

Mythic

Manakosten
2 G G U
Preis · Cardmarket-Trend

0,39 € Foil 1,79 €

Künstler

Svetlin Velinov

Stärke / Widerstandskraft

4 / 5

Cardmarket-Trend via Scryfall, Stand 28.10.2026. Kann vom tatsächlichen Preis abweichen.

Regeltext

Flying, trample When Roalesk enters, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

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  • A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”

  • To give an additional counter to any number of players and/or permanents of each kind they already have. See rule 701.34, “Proliferate.”

  • A keyword ability that modifies how a creature assigns combat damage. See rule 702.19, “Trample.”

Rulings (7)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    You proliferate twice all while Roalesk's last ability is resolving. Nothing can happen between the two proliferations, and no player may choose to take actions.
  • Wizards of the Coast
    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • Wizards of the Coast
    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • Wizards of the Coast
    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Wizards of the Coast
    An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • Wizards of the Coast
    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Wizards of the Coast
    If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

Andere Auflagen

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