Satya, Aetherflux Genius

Satya, Aetherflux Genius

Legendary Creature — Human Artificer

Seltenheit

Mythic

Manakosten
1 U R W
Künstler

Aaron Miller

Stärke / Widerstandskraft

3 / 5

Regeltext

Menace, haste Whenever Satya attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get EE (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of E equal to its mana value.

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Rulings (14)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • Wizards of the Coast
    Some triggered abilities that state that you "may pay" a certain amount of E describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • Wizards of the Coast
    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Wizards of the Coast
    Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the creature will also work.
  • Wizards of the Coast
    You choose which player, planeswalker, or battle the token is attacking as you create the token. It doesn't need to be attacking the same player, planeswalker, or battle that Satya is attacking.
  • Wizards of the Coast
    E is the energy symbol. It represents one energy counter.
  • Wizards of the Coast
    If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied.
  • Wizards of the Coast
    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Wizards of the Coast
    If an effect says you get one or more E, you get that many energy counters. To pay one or more E, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Wizards of the Coast
    If a spell or ability with one or more targets states that you "may pay" some amount of E, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any E even if you want to.
  • Wizards of the Coast
    If the copied creature has X in its mana cost, X is 0.
  • Wizards of the Coast
    Some triggered abilities state that you "may pay" a certain amount of E. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of E as the ability resolves.
  • Wizards of the Coast
    Some spells and abilities that give you E may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any E.
  • Wizards of the Coast
    The token copies exactly what was printed on the original card and nothing else (unless that creature is itself copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

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