Season of Gathering
Sorcery
Regeltext
Choose up to fiveRulings (9)
Offizielle Rulings sind nur auf Englisch verfügbar.
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Wizards of the CoastThe pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.
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Wizards of the CoastIf a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
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Wizards of the CoastChoices made for the first and second modes of Season of Gathering aren't made until the spell is resolving.
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Wizards of the CoastIf all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
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Wizards of the CoastYou don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.
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Wizards of the CoastNo matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
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Wizards of the CoastYou choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
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Wizards of the CoastNo player can cast spells or activate abilities in between the modes of a resolving spell.
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Wizards of the CoastIf a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.