Season of Weaving

Season of Weaving

Sorcery

Seltenheit

Mythic

Manakosten
4 U U
Preis · Cardmarket-Trend

3,80 € Foil 4,04 €

Künstler

Wylie Beckert

Cardmarket-Trend via Scryfall, Stand 28.10.2026. Kann vom tatsächlichen Preis abweichen.

Regeltext

Choose up to five P worth of modes. You may choose the same mode more than once. P — Draw a card. PP — Choose an artifact or creature you control. Create a token that's a copy of it. PPP — Return each nonland, nontoken permanent to its owner's hand.

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Rulings (13)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    The choice made for the second mode of Season of Weaving isn't made until the spell is resolving.
  • Wizards of the Coast
    If the copied permanent is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token.
  • Wizards of the Coast
    The token from the second mode copies exactly what was printed on the original creature or artifact and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. If it is a Vehicle, it is not crewed. If it is an Equipment, it is not attached to any creature.
  • Wizards of the Coast
    No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
  • Wizards of the Coast
    If the copied permanent is copying something else, then the token enters as whatever that permanent copied.
  • Wizards of the Coast
    If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
  • Wizards of the Coast
    No player can cast spells or activate abilities in between the modes of a resolving spell.
  • Wizards of the Coast
    You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.
  • Wizards of the Coast
    If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • Wizards of the Coast
    You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
  • Wizards of the Coast
    If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
  • Wizards of the Coast
    Any "enters" abilities of the copied permanent will trigger when the token enters. Any "as [this permanent enters" or "[this permanent] enters with" abilities of the chosen permanent will also work.
  • Wizards of the Coast
    The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.

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