Sentinel's Eyes

Sentinel's Eyes

Enchantment — Aura

Seltenheit

Common

Manakosten
W
Preis · Cardmarket-Trend

0,22 € Günstigster Druck: thb 0,16 €

Künstler

Wisnu Tan

Cardmarket-Trend via Scryfall, Stand 28.10.2026. Kann vom tatsächlichen Preis abweichen.

Regeltext

Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—W, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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  • A keyword ability that defines what an Aura spell can target and what an Aura permanent can be attached to. See rule 303, “Enchantments,” and rule 702.5, “Enchant.”

  • A keyword ability that lets a player cast a card from their graveyard. See rule 702.138, “Escape.”

Rulings (7)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • Wizards of the Coast
    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • Wizards of the Coast
    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • Wizards of the Coast
    If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • Wizards of the Coast
    After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • Wizards of the Coast
    Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • Wizards of the Coast
    Escape's permission doesn't change when you may cast the spell from your graveyard.

Andere Auflagen

Theros Beyond Death (thb) 0,16 €