Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Seltenheit

Rare

Manakosten
2
Künstler

Mike Burns

Regeltext

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and T no matter when it came under your control.) Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

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  • A keyword ability that lets a player attach an Equipment to a creature they control. See rule 301, “Artifacts,” and rule 702.6, “Equip.”

Rulings (1)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.

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