Sword of the Meek
Artifact — Equipment
Regeltext
Equipped creature gets +1/+2. EquipRegeln zu dieser Karte
Rulings (5)
Offizielle Rulings sind nur auf Englisch verfügbar.
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Wizards of the CoastIf a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering.
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Wizards of the CoastAny creature can be equipped with Sword of the Meek, not just 1/1 creatures.
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Wizards of the CoastSword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield.
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Wizards of the CoastOnce the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature.
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Wizards of the CoastIf Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.