Talent of the Telepath
Sorcery
Regeltext
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.Regeln zu dieser Karte
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Spell mastery Regel 207.2c
Rulings (7)
Offizielle Rulings sind nur auf Englisch verfügbar.
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Wizards of the CoastThe cards will be put into their owner’s graveyard after they resolve, not yours.
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Wizards of the CoastYou cast the instant and/or sorcery card(s) from your opponent’s library as Talent of the Telepath is resolving. Ignore timing restrictions based on the card’s type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
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Wizards of the CoastCheck to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.
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Wizards of the CoastIf you can’t cast any instant or sorcery cards (perhaps because there are no legal targets available) or if you choose not to cast one, then Talent of the Telepath finishes resolving. Any of the revealed cards you didn’t cast will be put into that player’s graveyard.
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Wizards of the CoastIf the card has
in its mana cost, you must choose 0 as its value.
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Wizards of the CoastIf you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
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Wizards of the CoastIf the spell mastery ability applies, you’ll cast the two cards in order. The one you cast last will be the one that resolves first.