Temur Charm
Instant
Seltenheit
Uncommon
Manakosten
Preis · Cardmarket-Trend
0,16 €
Künstler
Mathias Kollros
Cardmarket-Trend via Scryfall, Stand 28.10.2026. Kann vom tatsächlichen Preis abweichen.
Regeltext
Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller paysCommunity
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When two creatures fight, each deals damage equal to its power to the other. See rule 701.14, “Fight.”
Rulings (4)
Offizielle Rulings sind nur auf Englisch verfügbar.
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Wizards of the CoastIf the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
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Wizards of the CoastIf the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
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Wizards of the CoastIf the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
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Wizards of the CoastYou can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.
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