The Eternal Wanderer
Legendary Planeswalker
Regeltext
No more than one creature can attack The Eternal Wanderer each combat. +1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. 0: Create a 2/2 white Samurai creature token with double strike. −4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.Rulings (6)
Offizielle Rulings sind nur auf Englisch verfügbar.
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Wizards of the CoastFor the last loyalty ability, none of the chosen creatures are targets of the ability. You may choose creatures with hexproof, for example, and choosing a creature with ward will not cause the ward ability to trigger.
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Wizards of the CoastIf a token is exiled this way, it will cease to exist and won't return to the battlefield.
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Wizards of the CoastIf the permanent that returns to the battlefield has any abilities that trigger at the beginning of the end step, those abilities won't trigger that turn.
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Wizards of the CoastFor the first loyalty ability, the exiled card will return to the battlefield at the beginning of that player's next end step even if The Eternal Wanderer is no longer on the battlefield at that time.
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Wizards of the CoastAuras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. Once the exiled permanent returns, it's considered a new object with no relation to the object that it was.
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Wizards of the CoastThe Eternal Wanderer does not have a planeswalker type.