The Legend of Kuruk // Avatar Kuruk
Enchantment — Saga // Legendary Creature — Avatar
Regeln zu dieser Karte
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An activated ability that may be activated only once. See rule 702.177, “Exhaust.”
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To manipulate some of the cards on top of your library. See rule 701.22, “Scry.”
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To turn a double-faced card so its other face is up. See rule 701.27, “Transform.”
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A keyword action. “Waterbend [cost]” means to pay that cost and, for each
in that cost, you may tap an untapped artifact or creature you control rather than pay mana. See rule 701.67, “Waterbend.”
Rulings (5)
Offizielle Rulings sind nur auf Englisch verfügbar.
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Wizards of the CoastThe mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
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Wizards of the CoastIf you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of The Legend of Kuruk, the chapter III ability will cause it to be exiled and then remain in exile.
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Wizards of the CoastEach nonmodal double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
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Wizards of the CoastEach face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
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Wizards of the CoastA nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.