The Motherlode, Excavator
Legendary Artifact Creature — Robot
Set
Seltenheit
Rare
Manakosten
Preis · Cardmarket-Trend
0,23 € Foil 0,46 €
Künstler
Josu Solano
Stärke / Widerstandskraft
5 / 5
Cardmarket-Trend via Scryfall, Stand 28.10.2026. Kann vom tatsächlichen Preis abweichen.
Regeltext
When The Motherlode enters, choose target opponent. You get an amount ofRulings (13)
Offizielle Rulings sind nur auf Englisch verfügbar.
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Wizards of the CoastIf a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
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Wizards of the Coast
is the energy symbol. It represents one energy counter.
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Wizards of the CoastSome triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
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Wizards of the CoastEnergy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
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Wizards of the CoastIf an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
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Wizards of the CoastSome spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
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Wizards of the CoastEnergy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
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Wizards of the CoastSome triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
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Wizards of the CoastThe Motherlode's reflexive triggered ability prevents all creatures without flying that player controls from blocking that turn, including creatures that lose flying after the ability resolves as well as creatures without flying that enter the battlefield or come under that player's control later in the turn.
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Wizards of the CoastUse the number of nonbasic lands the target opponent controls when The Motherlode's first ability resolves to determine the number of energy counters you get.
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Wizards of the CoastYou don't choose a target nonbasic land at the time The Motherlode's last ability triggers. Rather, a second "reflexive" ability triggers when you pay
this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
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Wizards of the CoastKeep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
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Wizards of the CoastIf the target nonbasic land is an illegal target as The Motherlode's reflexive triggered ability tries to resolve, it won't resolve and none of its effects happen. Creatures defending player controls without flying will still be able to block this turn.
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