Umezawa's Jitte

Umezawa's Jitte

Legendary Artifact — Equipment

Seltenheit

Mythic

Manakosten
2
Künstler

Christopher Moeller

Regeltext

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip 2

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  • A keyword ability that lets a player attach an Equipment to a creature they control. See rule 301, “Artifacts,” and rule 702.6, “Equip.”

Rulings (5)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    If the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
  • Wizards of the Coast
    The ability can be used any time Umezawa's Jitte's controller has priority — only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.
  • Wizards of the Coast
    If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.
  • Wizards of the Coast
    Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.
  • Wizards of the Coast
    If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.

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