Wizard Class
Enchantment — Class
Seltenheit
Uncommon
Manakosten
Preis · Cardmarket-Trend
2,66 € Günstigster Druck: afr 2,08 €
Künstler
Milivoj Ćeran
Cardmarket-Trend via Scryfall, Stand 27.10.2026. Kann vom tatsächlichen Preis abweichen.
Regeltext
(Gain the next level as a sorcery to add its ability.) You have no maximum hand size.Community
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Wizards of the CoastEach Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
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Wizards of the CoastYou can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
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Wizards of the CoastSome Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
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Wizards of the CoastYou can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
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Wizards of the CoastGaining a level is a normal activated ability. It uses the stack and can be responded to.
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Wizards of the CoastGaining a level won't remove abilities that a Class had at a previous level.
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Wizards of the CoastEach Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
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