Wizard's Staff

Wizard's Staff

Artifact — Equipment

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1 U
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3,72 € Foil 4,02 €

Künstler

Gaboleps

Cardmarket-Trend via Scryfall, Stand 28.10.2026. Kann vom tatsächlichen Preis abweichen.

Regeltext

Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) If a triggered ability of equipped creature triggers, that ability triggers an additional time. Equip Wizard 1 Equip 3

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  • A keyword ability that lets a player attach an Equipment to a creature they control. See rule 301, “Artifacts,” and rule 702.6, “Equip.”

Rulings (5)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities are triggered abilities and will have "when," "whenever," or "at the beginning of" in their reminder text.
  • Wizards of the Coast
    If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by instances of the triggered ability.
  • Wizards of the Coast
    In some cases involving linked abilities, an ability requires information about "the exiled card." When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used.
  • Wizards of the Coast
    The second ability doesn't copy the triggered ability; it just causes the ability to trigger an additional time. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
  • Wizards of the Coast
    Replacement effects are unaffected by Wizard's Staff's second ability.

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