Zephyrim

Zephyrim

Creature — Human Warrior

Seltenheit

Rare

Manakosten
3 W
Preis · Cardmarket-Trend

kein Preis Günstigster Druck: 40k 0,35 €

Künstler

Anna Steinbauer

Stärke / Widerstandskraft

3 / 3

Cardmarket-Trend via Scryfall, Stand 28.10.2026. Kann vom tatsächlichen Preis abweichen.

Regeltext

Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters, create that many tokens that are copies of it.) Flying, vigilance Miracle 1W (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

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Rulings (17)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    You can cast a card for its miracle cost only as the miracle triggered ability resolves. If you don't want to cast it at that time (or you can't cast it, perhaps because there are no legal targets available), you won't be able to cast it later for the miracle cost.
  • Wizards of the Coast
    Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast using its miracle ability.
  • Wizards of the Coast
    The tokens created by the squad ability aren't "cast," so any abilities that trigger when a spell is cast won't trigger for the copies.
  • Wizards of the Coast
    It's important to reveal a card with miracle before it is mixed with the other cards in your hand.
  • Wizards of the Coast
    If the spell is countered, the squad ability will not trigger, and no tokens will be created.
  • Wizards of the Coast
    You can reveal and cast a card with miracle on any turn, not just your own, if it's the first card you've drawn that turn.
  • Wizards of the Coast
    To determine the total cost of a spell, start with the mana cost or alternative cost (such as a miracle cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Wizards of the Coast
    You may pay the squad cost any number of times. You will get a token that is a copy of that permanent for each time you paid the squad cost.
  • Wizards of the Coast
    You still draw the card, whether you use the miracle ability or not. Any ability that triggers whenever you draw a card, for example, will trigger. If you don't cast the card using its miracle ability, it will remain in your hand.
  • Wizards of the Coast
    If the card with miracle leaves your hand before the triggered ability resolves, you won't be able to cast it using its miracle ability.
  • Wizards of the Coast
    See also "New Keyword Ability: Squad" and "Returning Keyword Ability: Miracle" in the General Notes section.
  • Wizards of the Coast
    If, for some reason, the creature doesn't have the squad ability when it's on the battlefield, the ability won't trigger, even if you've paid the squad cost one or more times.
  • Wizards of the Coast
    You don't have to reveal a drawn card with miracle if you don't wish to cast it at that time.
  • Wizards of the Coast
    If you cast Zephyrim for its miracle cost, you may also choose to pay its squad cost one or more times.
  • Wizards of the Coast
    You cast the card with miracle during the resolution of the triggered ability. Ignore any timing rules based on the card's type.
  • Wizards of the Coast
    Miracle is an alternative cost to cast the spell with miracle. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost."
  • Wizards of the Coast
    If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.

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