Todesberührung + Trampelschaden
Judge Level 1Warum 1 Schaden für den Blocker reicht — und 5 durchtrampeln.
Beteiligte Karten
Der Dreadmaw greift an
Du kontrollierst Bow of Nylea („Angreifende Kreaturen, die du kontrollierst, haben Todesberührung") und greifst mit Colossal Dreadmaw (6/6, Trampelschaden) an. Dein Gegner blockt mit Grizzly Bears (2/2).
509.1First, the defending player declares blockers. This turn-based action doesn’t use the stack. To declare blockers, the defending player follows the steps below, in order. If at any point during the declaration of blockers, the defending player is unable to comply with any of the steps listed below, the declaration is illegal; the game returns to the moment before the declaration (see rule 733, “Handling Illegal Actions”).
Was passiert?
Du teilst den Schaden zu.
Wie viel musst du dem Bären mindestens zuteilen, damit der Rest zum Spieler trampelt?
Wähle eine Antwort — dann geht es weiter.
702.19bThe controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any excess damage is assigned as its controller chooses among those blocking creatures and the player, planeswalker, or battle the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. The attacking creature’s controller need not assign lethal damage to all those blocking creatures but in that case can’t assign any damage to the player or planeswalker it’s attacking.
702.2cAny nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage for the purposes of determining if excess damage is being dealt.
Zuteilung
1 Schaden an die Bären, 5 an deinen Gegner.
702.19bThe controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any excess damage is assigned as its controller chooses among those blocking creatures and the player, planeswalker, or battle the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. The attacking creature’s controller need not assign lethal damage to all those blocking creatures but in that case can’t assign any damage to the player or planeswalker it’s attacking.
Schaden wird zugefügt
Die Bären sterben an der Todesberührung, dein Gegner fällt auf 15. Ohne den Bogen hättest du 2 zuteilen müssen — nur 4 wären durchgegangen.
Stack
Leben des Gegners:
Colossal Dreadmaw
Dein 6/6-Angreifer mit Trampelschaden
Bow of Nylea
Deine Angreifer haben Todesberührung
Grizzly Bears
Der 2/2-Blocker deines Gegners
Der Stack ist leer.
Schlachtfeld
—
Kurz beantwortet
Wie viel Schaden muss eine Kreatur mit Todesberührung und Trampelschaden dem Blocker zuteilen?
Lösung anzeigen Lösung ausblenden
Trampelschaden verlangt nur, dass allen Blockern „tödlicher Schaden" zugeteilt wird, bevor der Rest zum Spieler darf (702.19b) — und bei einer Quelle mit Todesberührung zählt jede Zuteilung ab 1 als tödlich (702.2c). Die Kombination macht große Trampler brutal effizient.
509.1First, the defending player declares blockers. This turn-based action doesn’t use the stack. To declare blockers, the defending player follows the steps below, in order. If at any point during the declaration of blockers, the defending player is unable to comply with any of the steps listed below, the declaration is illegal; the game returns to the moment before the declaration (see rule 733, “Handling Illegal Actions”).
702.19bThe controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any excess damage is assigned as its controller chooses among those blocking creatures and the player, planeswalker, or battle the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. The attacking creature’s controller need not assign lethal damage to all those blocking creatures but in that case can’t assign any damage to the player or planeswalker it’s attacking.
702.2cAny nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage for the purposes of determining if excess damage is being dealt.
702.2bA creature with toughness greater than 0 that’s been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action. See rule 704.