Heartwood: Ein Spielstein ist ein echtes Artefakt

Einsteiger

Hungering Puppetbeast bringt einen Heartwood-Spielstein mit. Als Doom Blade kommt, ist der Spielstein dein Rettungsanker – wenn du weißt, was er alles kann.

Beteiligte Karten

Schritt / 7

Du wirkst Hungering Puppetbeast

Fünf Mana, eine 5/5-Artefaktkreatur geht auf den Stack. Niemand antwortet.

Regeln: 601.2

601.2To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell includes proposal of the spell (rules 601.2a–d) and determination and payment of costs (rules 601.2f–h). To cast a spell, a player follows the steps listed below, in order. A player must be legally allowed to cast the spell to begin this process (see rule 601.3). If a player is unable to comply with the requirements of a step listed below while performing that step, the casting of the spell is illegal; the game returns to the moment before the casting of that spell was proposed (see rule 733, “Handling Illegal Actions”).

Der Ins-Spiel-Kommen-Trigger

Puppetbeast kommt ins Spiel; „Wenn diese Kreatur ins Spiel kommt“ löst aus, und die ausgelöste Fähigkeit geht auf den Stack. Auch Spielstein-Erzeugung passiert nicht sofort – erst wenn der Trigger sich verrechnet.

Regeln: 603.2 603.3

603.2Whenever a game event or game state matches a triggered ability’s trigger event, that ability automatically triggers. The ability doesn’t do anything at this point.

603.3Once an ability has triggered, its controller puts it on the stack as an object that’s not a card the next time a player would receive priority. See rule 117, “Timing and Priority.” The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it’s countered, it resolves, a rule causes it to be removed from the stack, or an effect moves it elsewhere.

Der Heartwood-Spielstein entsteht

Heartwood ist ein vordefinierter Spielstein wie Schatz oder Nahrung: Die Comprehensive Rules legen seine Werte fest – rot-grünes Artefakt mit „T: Erzeuge R oder G“. Er ist eine bleibende Karte wie jede andere, nur ohne Karte dahinter.

Regeln: 111.10 111.10x

111.10Some effects instruct a player to create a predefined token. These effects use the definition below to determine the characteristics the token is created with. The effect that creates a predefined token may also modify or add to the predefined characteristics.

111.10xA Heartwood token is a red and green Heartwood artifact token with “T: Add R or G.”

Was passiert?

Frage: Doom Blade kommt

Dein Gegner wirkt Doom Blade auf Puppetbeast (nichtschwarz, also legales Ziel). Du hast kein Mana mehr offen, aber den ungetappten Heartwood-Spielstein. Kannst du dich mit Puppetbeasts Fähigkeit „1, opfere ein anderes Artefakt“ retten?

Wähle eine Antwort — dann geht es weiter.

Der Spielstein hat den Typ Artefakt (111.10x) – „ein anderes Artefakt“ ist er also ohne Einschränkung. Opfern als Kosten wird beim Aktivieren bezahlt (601.2h), die Fähigkeit geht ÜBER Doom Blade auf den Stack und verrechnet sich zuerst. Ziele werden beim Verrechnen erneut geprüft: Mit Fluchsicher ist Puppetbeast für den Gegner kein legales Ziel mehr.

Regeln: 111.10x 601.2h

111.10xA Heartwood token is a red and green Heartwood artifact token with “T: Add R or G.”

601.2hThe player pays the total cost. First, they pay all costs that don’t involve random elements or moving objects from the library to a public zone, in any order. Then they pay all remaining costs in any order. Partial payments are not allowed. Unpayable costs can’t be paid.

Du bezahlst clever

Du tappst den Heartwood-Spielstein für R – eine Mana-Fähigkeit, die nicht auf den Stack geht und sofort Mana liefert. Dann aktivierst du Puppetbeasts Fähigkeit: 1 mit genau diesem Mana bezahlen und den (getappten!) Heartwood opfern. Getappt sein hindert nicht am Opfern. Der Spielstein geht in den Friedhof und hört dort sofort auf zu existieren.

Regeln: 605.3b 601.2g 111.7

605.3bAn activated mana ability doesn’t go on the stack, so it can’t be targeted, countered, or otherwise responded to. Rather, it resolves immediately after it is activated. (See rule 405.6c.)

601.2gIf the total cost includes a mana payment, the player then has a chance to activate mana abilities (see rule 605, “Mana Abilities”). Mana abilities must be activated before costs are paid.

111.7A token that’s in a zone other than the battlefield ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)

Die Fähigkeit verrechnet sich

Puppetbeast bekommt eine +1/+1-Marke (jetzt 6/6) und du wählst Fluchsicher bis zum Ende des Zuges.

Regeln: 608.1 702.11

608.1Each time all players pass in succession, the spell or ability on top of the stack resolves. (See rule 609, “Effects.”)

702.11Hexproof

Doom Blade geht ins Leere

Doom Blade will sich verrechnen, prüft sein Ziel – und Puppetbeast hat Fluchsicher. Das Ziel ist illegal, der Spruch verrechnet sich nicht und geht in den Friedhof. Merksatz: Vordefinierte Spielsteine sind vollwertige bleibende Karten mit allen Typen, die die Regel ihnen gibt – Heartwood ist ein Artefakt, das man tappen, opfern und zerstören kann.

Regeln: 608.2b

608.2bIf the spell or ability specifies targets, it checks whether the targets are still legal. A target that’s no longer in the zone it was in when it was targeted is illegal. Other changes to the game state may cause a target to no longer be legal; for example, its characteristics may have changed or an effect may have changed the text of the spell. If the source of an ability has left the zone it was in, its last known information is used during this process. If all its targets, for every instance of the word “target,” are now illegal, the spell or ability doesn’t resolve. It’s removed from the stack and, if it’s a spell, put into its owner’s graveyard. Otherwise, the spell or ability will resolve normally. Illegal targets, if any, won’t be affected by parts of a resolving spell’s effect for which they’re illegal. Other parts of the effect for which those targets are not illegal may still affect them. If the spell or ability creates any continuous effects that affect game rules (see rule 613.11), those effects don’t apply to illegal targets. If part of the effect requires information about an illegal target, it fails to determine any such information. Any part of the effect that requires that information won’t happen.

Stack

Hungering Puppetbeast

Artefaktkreatur 5/5. Kommt ins Spiel: erzeuge einen Heartwood-Spielstein. 1, opfere ein anderes Artefakt: +1/+1-Marke und Trampelschaden, Fluchsicher oder Eile

Ausgelöste Fähigkeit: Hungering Puppetbeast

Puppetbeast: Erzeuge einen Heartwood-Spielstein

Heartwood

Rot-grüner Artefakt-Spielstein: T: Erzeuge R oder G

Doom Blade

Gegner: Zerstöre eine nichtschwarze Kreatur deiner Wahl (Ziel: Puppetbeast)

Aktivierte Fähigkeit: Hungering Puppetbeast

Puppetbeast: +1/+1-Marke, Wahl: Fluchsicher

Der Stack ist leer.

Schlachtfeld

Hungering Puppetbeast
Hungering Puppetbeast
Heartwood
Doom Blade
Hungering Puppetbeast

—

Kurz beantwortet

Kann man den Heartwood-Spielstein als Artefakt opfern, um Kosten zu bezahlen?

Lösung anzeigen

Der Spielstein hat den Typ Artefakt (111.10x) – „ein anderes Artefakt“ ist er also ohne Einschränkung. Opfern als Kosten wird beim Aktivieren bezahlt (601.2h), die Fähigkeit geht ÜBER Doom Blade auf den Stack und verrechnet sich zuerst. Ziele werden beim Verrechnen erneut geprüft: Mit Fluchsicher ist Puppetbeast für den Gegner kein legales Ziel mehr.

Regeln: 601.2 603.2 603.3 111.10 111.10x 601.2h 605.3b 601.2g 111.7 608.1 702.11 608.2b

601.2To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell includes proposal of the spell (rules 601.2a–d) and determination and payment of costs (rules 601.2f–h). To cast a spell, a player follows the steps listed below, in order. A player must be legally allowed to cast the spell to begin this process (see rule 601.3). If a player is unable to comply with the requirements of a step listed below while performing that step, the casting of the spell is illegal; the game returns to the moment before the casting of that spell was proposed (see rule 733, “Handling Illegal Actions”).

603.2Whenever a game event or game state matches a triggered ability’s trigger event, that ability automatically triggers. The ability doesn’t do anything at this point.

603.3Once an ability has triggered, its controller puts it on the stack as an object that’s not a card the next time a player would receive priority. See rule 117, “Timing and Priority.” The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it’s countered, it resolves, a rule causes it to be removed from the stack, or an effect moves it elsewhere.

111.10Some effects instruct a player to create a predefined token. These effects use the definition below to determine the characteristics the token is created with. The effect that creates a predefined token may also modify or add to the predefined characteristics.

111.10xA Heartwood token is a red and green Heartwood artifact token with “T: Add R or G.”

601.2hThe player pays the total cost. First, they pay all costs that don’t involve random elements or moving objects from the library to a public zone, in any order. Then they pay all remaining costs in any order. Partial payments are not allowed. Unpayable costs can’t be paid.

605.3bAn activated mana ability doesn’t go on the stack, so it can’t be targeted, countered, or otherwise responded to. Rather, it resolves immediately after it is activated. (See rule 405.6c.)

601.2gIf the total cost includes a mana payment, the player then has a chance to activate mana abilities (see rule 605, “Mana Abilities”). Mana abilities must be activated before costs are paid.

111.7A token that’s in a zone other than the battlefield ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)

608.1Each time all players pass in succession, the spell or ability on top of the stack resolves. (See rule 609, “Effects.”)

702.11Hexproof

608.2bIf the spell or ability specifies targets, it checks whether the targets are still legal. A target that’s no longer in the zone it was in when it was targeted is illegal. Other changes to the game state may cause a target to no longer be legal; for example, its characteristics may have changed or an effect may have changed the text of the spell. If the source of an ability has left the zone it was in, its last known information is used during this process. If all its targets, for every instance of the word “target,” are now illegal, the spell or ability doesn’t resolve. It’s removed from the stack and, if it’s a spell, put into its owner’s graveyard. Otherwise, the spell or ability will resolve normally. Illegal targets, if any, won’t be affected by parts of a resolving spell’s effect for which they’re illegal. Other parts of the effect for which those targets are not illegal may still affect them. If the spell or ability creates any continuous effects that affect game rules (see rule 613.11), those effects don’t apply to illegal targets. If part of the effect requires information about an illegal target, it fails to determine any such information. Any part of the effect that requires that information won’t happen.