Unsterblichkeit und die letzte bekannte Information
Judge Level 2Drei -1/-1-Marken auf den 2/2-Wolf — und die Unsterblichkeit schaut in die Röhre.
Beteiligte Karten
Der vorbelastete Wolf
Dein Young Wolf (1/1, Unsterblichkeit) ist schon einmal gestorben und mit +1/+1-Marke zurückgekommen — aktuell 2/2. Unsterblichkeit: „Stirbt diese Kreatur und hatte sie KEINE +1/+1-Marke, bringe sie mit einer zurück."
702.93aUndying is a triggered ability. “Undying” means “When this permanent is put into a graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.”
Skinrender kommt
Dein Gegner wirkt Skinrender: „Kommt er ins Spiel, lege drei -1/-1-Marken auf eine Kreatur deiner Wahl." Ziel: dein Wolf.
Was passiert?
Der Trigger verrechnet sich gleich.
Drei -1/-1-Marken auf den 2/2-Wolf. Kommt er mit Unsterblichkeit zurück?
Wähle eine Antwort — dann geht es weiter.
Nach der Verrechnung liegt der Wolf bei 1+1−3 → Widerstandskraft ≤ 0. Im selben SBA-Check greifen Paar-Aufhebung (704.5q) UND Todesprüfung (704.5f) — alle anwendbaren SBAs werden simultan als ein Ereignis ausgeführt (704.3). Die letzte bekannte Information des Wolfs enthält die +1/+1-Marke → kein Undying-Trigger.
704.3Whenever a player would get priority (see rule 117, “Timing and Priority”), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. Once no more state-based actions have been performed as the result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player gets priority. This process also occurs during the cleanup step (see rule 514), except that if no state-based actions are performed as the result of the step’s first check and no triggered abilities are waiting to be put on the stack, then no player gets priority and the step ends.
702.93aUndying is a triggered ability. “Undying” means “When this permanent is put into a graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.”
Der Wolf bleibt liegen
Gestorben mit Marke — Unsterblichkeit schweigt. Genau dieser Timing-Kniff macht -1/-1-Marken zur saubersten Antwort auf Undying-Kreaturen.
704.3Whenever a player would get priority (see rule 117, “Timing and Priority”), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. Once no more state-based actions have been performed as the result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player gets priority. This process also occurs during the cleanup step (see rule 514), except that if no state-based actions are performed as the result of the step’s first check and no triggered abilities are waiting to be put on the stack, then no player gets priority and the step ends.
704.5qIf a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it.
704.5fIf a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.
Der Kontrast
Eine EINZELNE -1/-1-Marke tötet den 2/2-Wolf nicht: Das Paar hebt sich auf, er lebt als nackter 1/1 weiter. Stirbt er SPÄTER, liegt keine Marke mehr auf ihm — Unsterblichkeit feuert wieder.
702.93aUndying is a triggered ability. “Undying” means “When this permanent is put into a graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.”
Stack
Young Wolf
Dein Wolf — 1/1, Unsterblichkeit, mit +1/+1-Marke (2/2)
Skinrender
Kommt ins Spiel: drei -1/-1-Marken auf eine Kreatur
Ausgelöste Fähigkeit: Skinrender
Skinrender-Trigger — Ziel: der Wolf
Der Stack ist leer.
Schlachtfeld
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