Aang's Iceberg
Enchantment
Oracle Text
Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. WaterbendRules for this card
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A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”
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To manipulate some of the cards on top of your library. See rule 701.22, “Scry.”
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A keyword action. “Waterbend [cost]” means to pay that cost and, for each
in that cost, you may tap an untapped artifact or creature you control rather than pay mana. See rule 701.67, “Waterbend.”
Rulings (10)
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Wizards of the Coast"Waterbend [cost]" means "Pay [cost]. For each generic mana in that cost, you may tap an untapped artifact or creature you control rather than pay that mana."
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Wizards of the CoastThe third ability of Aang's Iceberg allows you to sacrifice Aang's Iceberg as the ability resolves, not as a cost to activate the ability. If Aang's Iceberg leaves the battlefield before the activated ability resolves, you will be unable to sacrifice Aang's Iceberg and will not scry, even if Aang's Iceberg was sacrificed via a different ability while its activated ability was on the stack.
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Wizards of the CoastIf a waterbend cost is part of the total cost to cast a spell or activate an ability, you may tap an untapped artifact or creature you control rather than pay one generic mana in that total cost any number of times up to a maximum of the amount of generic mana in the waterbend component of that total cost.
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Wizards of the CoastYou can tap any untapped creature or artifact you control to pay a waterbend cost, even one you haven't controlled continuously since the beginning of your most recent turn.
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Wizards of the CoastAuras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
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Wizards of the CoastIf an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.
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Wizards of the CoastEven if the cost of the spell or ability that waterbend is part of increases or decreases, you still may only tap artifacts or creatures to pay for costs up to the amount of the generic mana in the waterbend cost.
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Wizards of the CoastIf an artifact or creature you control has a mana ability with
in the cost, activating that ability while casting a spell or activating an ability with waterbend will result in the artifact or creature being tapped before you pay the spell's costs. You won't be able to tap it again for waterbend. Similarly, if you sacrifice an artifact or creature to activate a mana ability to pay a cost with waterbend, that artifact or creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for waterbend.
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Wizards of the CoastIf Aang's Iceberg leaves the battlefield before its triggered ability resolves, including if it is sacrificed by its activated ability, the target permanent won't be exiled.
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Wizards of the CoastIf a token is exiled this way, it will cease to exist and won't return to the battlefield.