Crack in Time
Enchantment
Oracle Text
Vanishing 3 (This enchantment enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this enchantment enters and at the beginning of your first main phase, exile target creature an opponent controls until this enchantment leaves the battlefield.Rules for this card
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A keyword ability that limits how long a permanent remains on the battlefield. See rule 702.63, “Vanishing.”
Rulings (1)
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Wizards of the CoastIf Crack in Time leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.