Fortune, Loyal Steed
Legendary Creature — Beast Mount
Oracle Text
When Fortune enters, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1Rules for this card
Rulings (9)
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Wizards of the Coast"Saddled" isn't an ability that a creature has. It's just something true about that creature. It won't stop being saddled until the turn ends or it leaves the battlefield.
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Wizards of the CoastAn ability that triggers when a creature "attacks while saddled" will trigger only if that creature was saddled when it was declared as an attacker.
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Wizards of the Coast"Saddle N" means "Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery."
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Wizards of the CoastFortune's middle ability creates a delayed triggered ability that triggers at end of combat. This ability will trigger whether or not Fortune is still on the battlefield. If it's not, you can still exile up to one creature that saddled it that turn.
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Wizards of the CoastTokens exiled by the delayed triggered ability won't return to the battlefield. It's usually not a good idea to saddle Fortune if Fortune itself is a token.
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Wizards of the CoastCreatures with saddle can attack or block as normal even if they aren't saddled.
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Wizards of the CoastIf a permanent becomes a copy of a saddled Mount, the copy won't be saddled.
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Wizards of the CoastThe delayed triggered ability doesn't target any creature. You choose which other creature to exile, if any, as that ability is resolving. At that point, it's too late for any player to respond.
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Wizards of the CoastYou may activate a permanent's saddle ability even if that permanent is already saddled.