Hardlight Containment

Hardlight Containment

Enchantment — Aura

Rarity

Rare

Mana Cost
W
Artist

Dominik Mayer

Oracle Text

Enchant artifact you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. Enchanted permanent has ward 1.

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Rules for this card

  • A keyword ability that defines what an Aura spell can target and what an Aura permanent can be attached to. See rule 303, “Enchantments,” and rule 702.5, “Enchant.”

Rulings (3)

  • Wizards of the Coast
    If Hardlight Containment leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled.
  • Wizards of the Coast
    If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
  • Wizards of the Coast
    Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

Other Printings