Iymrith, Desert Doom

Iymrith, Desert Doom

Legendary Creature — Dragon

Rarity

Mythic

Mana Cost
3 U U
Artist

Russ Nicholson

Power / Toughness

5 / 5

Oracle Text

Flying Iymrith has ward 4 as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

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Rules for this card

Rulings (2)

  • Wizards of the Coast
    If a spell or ability an opponent controls targets Iymrith, Desert Doom while it is tapped, finding a way to untap it in response will not cause its ward ability to trigger.
  • Wizards of the Coast
    If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.

Other Printings