Loot, the Key to Everything

Loot, the Key to Everything

Legendary Creature — Beast Noble

Rarity

Mythic

Mana Cost
G U R
Artist

Gaboleps

Power / Toughness

1 / 2

Oracle Text

Ward 1 At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.

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Rules for this card

  • A triggered ability that can counter spells or abilities that target the permanent with ward. See rule 702.21, “Ward.”

Rulings (4)

  • Wizards of the Coast
    The value of X is determined as Loot's last ability resolves.
  • Wizards of the Coast
    You pay all costs and follow all normal timing rules for cards played from exile with Loot's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • Wizards of the Coast
    The card types that could appear among your nonland permanents are artifact, battle, creature, enchantment, kindred, and planeswalker.
  • Wizards of the Coast
    Lands are disregarded when calculating the value of X. For example, if you control an artifact land but no other artifacts, artifact won't count toward the value of X.

Other Printings