Palace Jailer
Creature — Human Soldier
Set
Tales of Middle-earth Commander (ltc)
Rarity
Uncommon
Mana Cost
Artist
Brian Valeza
Power / Toughness
2 / 2
Oracle Text
When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.Community
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Sign up for freeLegality
Standard
Not Legal
Modern
Not Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pioneer
Not Legal
Pauper
Not Legal
Brawl
Not Legal
Decks with this card (1)
Rulings (8)
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Wizards of the CoastThe game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward.
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Wizards of the CoastBeing the monarch carries two inherent triggered abilities. "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
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Wizards of the CoastIn a multiplayer game, if the monarch leaves the game, the player whose turn it is immediately becomes the monarch. If the player whose turn it is has left the game, instead the next player in turn order becomes the monarch.
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Wizards of the CoastPalace Jailer leaving the battlefield won't cause the exiled creature to return. The game will continue to watch for the next time an opponent becomes the monarch.
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Wizards of the CoastIf a creature token is exiled, it ceases to exist. It won't return to the battlefield.
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Wizards of the CoastThe opponent that controlled the exiled card doesn't have to be the same opponent that becomes the monarch in order to cause that card to return to the battlefield. Any opponent becoming the monarch will cause the card to return.
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Wizards of the CoastIf you're not the monarch as Palace Jailer's second ability resolves, the creature will be exiled until there's a new monarch and that player is one of your opponents. The creature won't immediately return just because an opponent is the monarch.
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Wizards of the CoastAuras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Counters on the exiled creature will cease to exist.